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Rickey McGowan
Rickey McGowan
3D Artist
Houston,Texas, United States

Summary

3D generalist with a background in VR simulation training for heavy industries. Enjoy creating props for game environments.

Skills

Digital SculptingLightingLow-poly ModelingRiggingUV MappingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal

Experience

  • Adjunct Professor for Gaming and Simulation Program at Houston Community College
    Houston, United States of America
    December 2019 - Present

    I develop a curriculum that challenge students with basic game art principals and stretch their creativity of design and functionality.

  • 3d Artist at Sharp Vision Software
    Houston, United States of America
    February 2018 - Present

    I work alongside a small team of artist and programmers to create virtual training applications for a variety of industries like mechanical, and medical. I contribute game art skills to create optimize models to be deployed on multiple AR and VR devices.

  • Graphic Specialist at Systran - Technical & Training Services
    Houston, United States of America
    April 2018 - November 2018

    Developed graphics for instructional videos showcasing petroleum equipment. I did a variety of task like modeling, lighting/texturing and motion graphics. I also did some level design of petrol chemical plants in Unity.

  • Art Lead at Optech4D
    Houston, United States of America
    October 2015 - February 2017

    My responsibilities at Optech4D (formerly Fitiri Energy) consist of hard surface model creation going through a pipeline to be imported into the Unity game engine. I am also tasked with graphic design projects for marketing which can include anything from a simple brochure to a conceptual product video. Along with my art duties I also manage a team of about 3-4 people who I assign and evaluate their work.

  • 3D Artist at Iomnis Surveillance Solutions
    Houston, United States of America
    July 2013 - March 2015

    My role as a Project Manager at Iomnis is to collaborate with various teams and clients to create realistic environments for different simulation purposes. This involves creating artwork that fits the clients needs and wants.