3D generalist with a background in VR simulation training for heavy industries. Enjoy creating props for game environments.
I develop a curriculum that challenge students with basic game art principals and stretch their creativity of design and functionality.
I work alongside a small team of artist and programmers to create virtual training applications for a variety of industries like mechanical, and medical. I contribute game art skills to create optimize models to be deployed on multiple AR and VR devices.
Developed graphics for instructional videos showcasing petroleum equipment. I did a variety of task like modeling, lighting/texturing and motion graphics. I also did some level design of petrol chemical plants in Unity.
My responsibilities at Optech4D (formerly Fitiri Energy) consist of hard surface model creation going through a pipeline to be imported into the Unity game engine. I am also tasked with graphic design projects for marketing which can include anything from a simple brochure to a conceptual product video. Along with my art duties I also manage a team of about 3-4 people who I assign and evaluate their work.
My role as a Project Manager at Iomnis is to collaborate with various teams and clients to create realistic environments for different simulation purposes. This involves creating artwork that fits the clients needs and wants.